Other Works
Shader / stylized UE Shader
Shader objects:
suck ground color from RVT + dust/moss are always on top of objects + Color adjustments
Shader Foliage:
suck ground color from RVT + wind + tip/wind color. Models made from maya.
Shader Water:
water color + Water opasity + splash besides objects + water wave (normal/alpha map).
Shader Ground:
Simple layer blend + RVT
Shader Tree Leaf:
Top to down color adjust + wind + opasity(leaf) + always facing camera.